![]() Fewer wrecks between checkpoints results in more coins, while earning a platinum medal and carrying higher level ranks increases your odds of getting better loot on a reward wheel, that is spun to earn different loot types. Skill will also factor into the loot received at the end of missions. ![]() "We've tried to look at the mini-games in past Trials games, and find out how we can turn those into missions, and drop them in all over the place."Ĭompleting quests will reward players with experience, coins - a 'soft' currency spent in-game on bike upgrades - and diamonds, a much rarer 'hard' currency that can also be purchased with real money, and are used to quickly bypass upgrades. "We looked at Trials Fusion and Trials Evolution, and it's about getting the medal, being the best, and getting high on the leaderboard. "One thing we've done with this game is build a robust metagame around the core racing experience," lead designer Justin Swan told Digital Spy. There is also a villain to the story, a mysterious rider that you have to chase down, who acts as "the driving force of the narrative". Waking up with amnesia, the player first escapes caverns before accessing races from quest givers via a world map overview, offering different objectives such as earning medals, collecting coins and performing specific tricks. Trials introduces a story, loot and an energy system Instead of a strict list of missions that scale in difficulty, a new story-driven campaign is set in the same universe as upcoming console sequel Trials Fusion, albeit 100 years later in a post-apocalyptic world. Trials Frontier, a mobile edition of the best-selling physics-based racing-platformer, has been fully revealed by RedLynx.ĭeveloped in-house at the Finnish studio, the iOS and Android title will be free-to-play and features touch controls, but retains the same silky smooth 60 frames-per-second frame rate seen in previous games.
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